3.1.2 Attribute
Last updated
Last updated
Heroes have ten major attributes, which include:
○ HP (Hit Point): When a hero gets attacked, his/her HP drops. When it drops to zero, the hero will exit combat.
○ DEF (Defense): Reduce the physical damage received by the hero.
○ RES (Magic Resistance): Reduce the magic damage received by the hero.
○ ATK (Attack): Increase the physical damage caused by the hero. Physical damage may cause Critical Damage, be dodged by the target, or miss the target.
○ LUK (Luck): Increase the chance of finding high-quality items during the dungeon exploration. Teams with low LUK are not able to obtain high-quality items.
○ MP (Magic Point): The magic point at the start of combat. The MP will return to zero after a skill is used.
○ ASPD (Attack Speed): How often this unit attacks opponents. The higher the ASPD, the more attacks the unit launches per second.
○ MPMAX (Magic Point MAX): Determine the accumulated value required for casting a skill. Low MPMAX indicates low skill consumption, meaning the hero can use skills more frequently.
○ RNG (Attack Range): Determine the hero's attack range.
○ CRT (Critical Rate): The chance of causing a 150% physical damage with a normal attack, which may vary according to the unit's CRD (Critical Damage).