# WIN NFT HERO Whitepaper

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[1.Overview](/1.overview)
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[2. Economic Model](/2.-economic-model)
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[3. NFTs](/3.-nfts)
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[4. Gameplay](/4.-gameplay)
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[5. Disclaimer](/5.-disclaimer)
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# 1.Overview

<figure><img src="/files/eJUh4rBetRB3g5c635EF" alt=""><figcaption></figcaption></figure>

WIN NFT HERO is a "GameFi+NFT" strategy game, based on the TRON public chain, so that all kinds of heroes, equipment and other NFT assets in the game belong to the individual players. WIN NFT HERO requires players to match different strategic formations according to hero attributes in order to win on the battlefield.&#x20;

The goal of WIN NFT HERO is to connect players around the world to create a world of economic prosperity through the blockchain, and a new space that transcends the value of the real world, providing players with a new experience and entertainment.


# 2. Economic Model

<figure><img src="/files/Zwe05ClkgMdWZ3G48oHJ" alt=""><figcaption></figcaption></figure>

Win NFT Hero provides a fair and transparent game environment where players can obtain the resources necessary for hero development through PvE games, adventures, and other modes of games. Players can acquire their first NFT from events or the marketplace, upgrade their NFT hero, and use it to engage in PvP battles which not only yield resources but also reward players who rank high on the leaderboard with tokens.


# 2.1 Game Season

Win NFT Hero hosts ranked seasons and season events in parallel. Players play ranked games to climb up the leaderboard, while there are also other events during the season where they can have fun. By completing missions both in and out of the game, players can win resources and use them to enhance their heroes. As part of the economic model, the seasons are not isolated from one another: token markets and the marketplace in Win NFT Hero enable players to extend their competition across seasons.

<figure><img src="/files/AKCYKZtbe3VQ9eVlui76" alt=""><figcaption></figcaption></figure>

The combination of ranked seasons and season events is designed to balance the allocation of resources among players of different levels and prevent veteran players from gaining an unfair advantage over latecomers by amassing excessive resources. However, it is worth noting that despite the importance of upgrading heroes and acquiring powerful equipment, players' skills, such as choosing proper lineups and hero positions, also matter.

A ranked season is hosted every two months, followed by a rest period where the game will be updated with bug fixes, adjustments, and new content based on players' performance and feedback from the previous season. Then a closed beta test and an open beta test will be conducted before the new season starts.

A seasonal leaderboard is created based on players' in-game consumption and the total number of players of the season. Players on the leaderboard will receive token rewards which can be traded on centralized exchanges and decentralized markets.

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# 2.2 Token System

The economic system of Win NFT Hero consists of three tokens:

$WIN, $NFT and WNH

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# 2.2.1 $WIN

$WIN is the native token of WINkLink, a game platform on the TRON blockchain. It acquired the first TRON-powered decentralized oracle project JustLink.&#x20;

In the later stage of WIN NFT HERO, $WIN is widely used as a core token across systems such as hero upgrade and synthesis. It is an essential currency throughout the game.

Players can earn $WIN rewards based on their ranking on the leaderboard of each arena at the end of the season. $WIN aims to incentivize users to play Arena games in WIN NFT HERO and hold $WIN for long in order to build a close-knit relationship between the players and WIN NFT HERO developers.

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# 2.2.2 $NFT

APENFT is a blockchain-based fund platform dedicated to the development and promotion of nun-fungible tokens (NFTs) and digital art. $APENFT is its native token.

In the later stage of WIN NFT HERO, $APENFT is widely used across different systems as a core token. Players can rake in $APENFT as a reward for their high rankings in the season. Additionally, they can also obtain $APENFT by getting engaged in the celebration activities held by the WIN NFT HERO team in the community or the game during special festive events.

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# 2.2.3 WNH

WNH, named after the acronym for WIN NFT HERO, is the main currency in the game. Players can take a number of actions on their heroes with WNH, including upgrade and synthesis. Moreover, WNH is the intermediary that keeps in-game resources flowing, as players can swap between WNH and other resources. Players can earn WNH by completing daily quests or playing in the Adventure mode. Playing PvP games is another main avenue for them to obtain WNH.

How to obtain WNH:

●     PvP

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[4.1 PvP](/4.-gameplay/4.1-pvp)
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●     Dungeon

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[4.2 Dungeon](/4.-gameplay/4.2-dungeon)
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●     PvE&#x20;

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[4.3 Adventure](/4.-gameplay/4.3-adventure)
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●     Hero dismiss

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[3.1.7 Hero Dismiss](/3.-nfts/3.1-hero-nfts/3.1.7-hero-dismiss)
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# 3. NFTs

NFTs define a player's role in the game. Through the circulation of NFTs, players can easily realize or transfer value. WIN NFT HERO has built a marketplace for players to trade both hero and equipment NFTs freely.


# 3.1 Hero NFTs

Each hero in WIN NFT HERO has his or her own position. Both tanks and attackers are indispensable in winning battles. Heroes of the same class or gene will form bonds, which will substantially boost the squad's performance in battles. Hero NFTs consist of five parts: quality, attribute, class, skill, and bond.&#x20;

<figure><img src="/files/aYkDbiZqLi4N4X3OcXUl" alt=""><figcaption></figcaption></figure>


# 3.1.1 Quality

There are five levels of quality: N, R, SR, SSR, and UR (ranked from low to high).

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# 3.1.2 Attribute

Heroes have ten major attributes, which include:

○      HP (Hit Point): When a hero gets attacked, his/her HP drops. When it drops to zero, the hero will exit combat.

○      DEF (Defense): Reduce the physical damage received by the hero.

○      RES (Magic Resistance): Reduce the magic damage received by the hero.

○      ATK (Attack): Increase the physical damage caused by the hero. Physical damage may cause Critical Damage, be dodged by the target, or miss the target.

○      LUK (Luck): Increase the chance of finding high-quality items during the dungeon exploration. Teams with low LUK are not able to obtain high-quality items.

○      MP (Magic Point): The magic point at the start of combat. The MP will return to zero after a skill is used.

○      ASPD (Attack Speed): How often this unit attacks opponents. The higher the ASPD, the more attacks the unit launches per second.

○      MPMAX (Magic Point MAX): Determine the accumulated value required for casting a skill. Low MPMAX indicates low skill consumption, meaning the hero can use skills more frequently.

○      RNG (Attack Range): Determine the hero's attack range.

○      CRT (Critical Rate): The chance of causing a 150% physical damage with a normal attack, which may vary according to the unit's CRD (Critical Damage).

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<figure><img src="/files/EvPRHNvitp5lAtKRr7KB" alt=""><figcaption></figcaption></figure>


# 3.1.3 Class

Heroes have different classes, which decide their roles, types of attacks, and formations in combat. There are a total of 11 classes as listed below:

○      Fighter: Powerful and excellent HP. Multiple fighters will form a bond to increase the team's maximum HP limit and can double their maximum HP as a buff. The Fighter class mainly comprises the following heroes: Venus (N), Vampire (R), BTT (R), Aladdin (SR), Aristotle (SR), Newton (SSR), and Jupiter (UR).

○      Warrior: A close combatant who deals physical damage and kills the opponent with a sharp blade. If armed with equipment that increases Attack Speed, they can deal tons of damage. Multiple warriors will form a bond to boost their Attack Speed. The Warrior class mainly comprises the following heroes: Ali (N), Mars (R), Galileo (R), Caesar (SR), Athena (SSR), Zombie (SSR), and Peter Pan (UR).

○      Archer: A long-range physical attacker who hides in the back row and attacks. For every block away from the target, the archer will cause additional damage. In other words, the farther the distance, the greater the damage. The Archer class mainly comprises the following heroes: Ripper (N), Vitalik Buterin (R), Red Hoodie (R), Mercury (SR), and Kobe (SSR).

○      Mage: Multiple mages will form a bond to boost the team's Magic Point and theirs as well, which will substantially increase the magic damage caused by their skills. The Mage class mainly comprises the following heroes: Justin Sun (N), A. Hepburn (N), Napoleon (R), Alice (SR), Elon Musk (SR), Zeus (SSR), and Marie Curie (UR).

○      Assassin: Assassins can directly attack the opponent's back row and adjust their position in time, which can have a miraculous effect. Multiple assassins will form a bond to increase their Critical Rate and Critical Damage. The Assassin class mainly comprises the following heroes: Darwin (N), Emperor Qin (R), Hades (R), WIN (SR), M. Monroe (SR), and Bruce Lee (UR).

○      The Fool: They crush the opponent with heavy weapons and have a good chance of survival in combat. Some heroes of this class also have control effects when using skills. They gain additional Defense when using skills. The Fool class mainly comprises the following heroes: Pinocchio (N), Poseidon (N), and Genghis Khan (SSR).

○      Machinist: They create powerful mechanical beasts to assist in combat, whose special skills will cause the opponent great trouble. Multiple machinists will be able to create stronger mechanical beasts. The Machinist class mainly comprises the following heroes: Edison (N), SUN (N), Senna (R), Satoshi Nakamoto (SR), Liu Bei (SSR), and Jigsaw (UR).

○      Scholar: A support class. Their skills have control effects and can increase the frequency of the team's use of skills. Multiple scholars will form a bond to increase the team's Magic Point Recovery Speed per second. The Scholar class mainly comprises the following heroes: Michael Jackson (R), Einstein (SR), and Hera (UR).

○      Wizard: Multiple wizards will form a bond to boost the team's CURE, SHIELD, and Magic Resistance. Wizards work well with various classes. The Wizard class mainly comprises the following heroes: CZ (R), Guan Yu (SR), Maradona (SSR), and JST (SSR).

○      Guard: With their ultra-high Defense, guards are an excellent choice against physical damage, and some of them boast powerful crowd control abilities. The Guard class mainly comprises the following heroes: Brian Armstrong (N), E. Presley (N), NFT (R), Apollo (SR), C. Chaplin (SSR), and Zhang Fei (UR).

○      Gunman: A medium-range physical attacker with increasingly powerful attacks. Multiple gunmen will form a bond to gain extra Attack when attacking and have a chance to attack twice in a row. The Gunman class mainly comprises the following heroes: Cupid (N), Saturn (SR), Tesla (SSR), and TRX (UR).

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# 3.1.4 Bond

While a hero's class reflects their features and role, their bonds reveal their association with a particular field. This affiliation is often conveyed through the hero's name, which provides an indication of their field of expertise.

○      III Heroes: Famous Chinese historical figures who lived during the Three Kingdoms period (AD 220-280), including Guan Yu (SR), Liu Bei (SSR), and Zhang Fei (UR).

○      Celebrities: Household names from the entertainment industry, including A. Hepburn (N), E. Presley (N), Michael Jackson (R), M. Monroe (SR), C. Chaplin (SSR), and Bruce Lee (UR).

○      Scientists: Prominent figures in science and academia that need no introduction, including Darwin (N), Edison (N), Galileo (R), Einstein (SR), Aristotle (SR), Newton (SSR), Tesla (SSR), and Marie Curie (UR).

○      The Crypto: Crypto moguls with outstanding achievements, including Brian Armstrong (N), Justin Sun (N), Vitalik Buterin (R), CZ (R), Satoshi Nakamoto (SR), and Elon Musk (SR).

○      The Empire: Emperors and legends who established mighty empires, including Emperor Qin (R), Napoleon (R), Caesar (SR), and Genghis Khan (SSR).

○      Greek Gods: Gods and goddesses from Greek mythology, including Poseidon (N), Cupid (N), Hades (R), Apollo (SR), Athena (SSR), Zeus (SSR), and Hera (UR).

○      Gold Medal: Trailblazing athletes who revolutionized their sports, including Ali (N), Senna (R), Kobe (SSR), and Maradona (SSR).

○      The TRON: A star-studded line-up featuring H.E. Justin Sun and TRON tokens, including Justin Sun (N), SUN (N), NFT (R), BTT (R), WIN (SR), JST (SSR), and TRX (UR).

○      The Fear: Horrifying creatures from movies and folklore, including Ripper (N), Vampire (R), Zombie (SSR), and Jigsaw (UR).

○      The Planet: The known planets in the universe, including Venus (N), Mars (R), Saturn (SR), Mercury (SR), and Jupiter (UR).

○      Fairy Tale: Characters from fairy tales, including Pinocchio (N), Red Hoodie(R), Alice (SR), Aladdin (SR), Newton (SSR), and Peter Pan (UR).

○      Colossus: Uninhibited and muscular characters, including Aladdin (SR), Genghis Khan (SSR), and Zhang Fei (UR).

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# 3.1.5 Hero Upgrade

You may use resources to level up your heroes and enhance their attributes. The amount of resources needed for the upgrade varies depending on the quality of the hero, with higher-quality heroes requiring more resources. The maximum level for N, R, SR, SSR, and UR heroes is 60, while Free heroes can only be upgraded to a maximum level of 15.

●     Upgrade Costs of UR Heroes:

<table data-header-hidden><thead><tr><th width="92"></th><th width="127"></th><th width="124"></th><th width="133"></th><th></th></tr></thead><tbody><tr><td>Level</td><td>WNH needed</td><td>Neon Potion(s) needed</td><td>$WIN needed</td><td>$NFT needed</td></tr><tr><td>1</td><td>150</td><td> </td><td> </td><td> </td></tr><tr><td>2</td><td>150</td><td> </td><td> </td><td> </td></tr><tr><td>3</td><td>150</td><td> </td><td> </td><td> </td></tr><tr><td>4</td><td>150</td><td> </td><td> </td><td> </td></tr><tr><td>5</td><td>500</td><td> </td><td> </td><td> </td></tr><tr><td>6</td><td>500</td><td> </td><td> </td><td> </td></tr><tr><td>7</td><td>500</td><td> </td><td> </td><td> </td></tr><tr><td>8</td><td>500</td><td> </td><td> </td><td> </td></tr><tr><td>9</td><td>500</td><td> </td><td> </td><td> </td></tr><tr><td>10</td><td>2000</td><td> </td><td> </td><td> </td></tr><tr><td>11</td><td>2000</td><td> </td><td> </td><td> </td></tr><tr><td>12</td><td>2000</td><td> </td><td> </td><td> </td></tr><tr><td>13</td><td>2000</td><td> </td><td> </td><td> </td></tr><tr><td>14</td><td>2000</td><td> </td><td> </td><td> </td></tr><tr><td>15</td><td>5000</td><td>4</td><td> </td><td> </td></tr><tr><td>16</td><td>5000</td><td>4</td><td> </td><td> </td></tr><tr><td>17</td><td>5000</td><td>4</td><td> </td><td> </td></tr><tr><td>18</td><td>5000</td><td>4</td><td> </td><td> </td></tr><tr><td>19</td><td>5000</td><td>4</td><td> </td><td> </td></tr><tr><td>20</td><td>15000</td><td>12</td><td> </td><td> </td></tr><tr><td>21</td><td>15000</td><td>12</td><td> </td><td> </td></tr><tr><td>22</td><td>15000</td><td>12</td><td> </td><td> </td></tr><tr><td>23</td><td>15000</td><td>12</td><td> </td><td> </td></tr><tr><td>24</td><td>15000</td><td>12</td><td> </td><td> </td></tr><tr><td>25</td><td>30000</td><td>28</td><td>95000</td><td> </td></tr><tr><td>26</td><td>30000</td><td>28</td><td>95000</td><td> </td></tr><tr><td>27</td><td>30000</td><td>28</td><td>95000</td><td> </td></tr><tr><td>28</td><td>30000</td><td>28</td><td>95000</td><td> </td></tr><tr><td>29</td><td>30000</td><td>28</td><td>95000</td><td> </td></tr><tr><td>30</td><td>75000</td><td>72</td><td>250000</td><td> </td></tr><tr><td>31</td><td>75000</td><td>72</td><td>250000</td><td> </td></tr><tr><td>32</td><td>75000</td><td>72</td><td>250000</td><td> </td></tr><tr><td>33</td><td>75000</td><td>72</td><td>250000</td><td> </td></tr><tr><td>34</td><td>75000</td><td>72</td><td>250000</td><td> </td></tr><tr><td>35</td><td>200000</td><td>195</td><td>650000</td><td> </td></tr><tr><td>36</td><td>200000</td><td>195</td><td>650000</td><td> </td></tr><tr><td>37</td><td>200000</td><td>195</td><td>650000</td><td> </td></tr><tr><td>38</td><td>200000</td><td>195</td><td>650000</td><td> </td></tr><tr><td>39</td><td>200000</td><td>195</td><td>650000</td><td> </td></tr><tr><td>40</td><td>300000</td><td>305</td><td>525000</td><td>110000000</td></tr><tr><td>41</td><td>300000</td><td>305</td><td>525000</td><td>110000000</td></tr><tr><td>42</td><td>300000</td><td>305</td><td>525000</td><td>110000000</td></tr><tr><td>43</td><td>300000</td><td>305</td><td>525000</td><td>110000000</td></tr><tr><td>44</td><td>300000</td><td>305</td><td>525000</td><td>110000000</td></tr><tr><td>45</td><td>450000</td><td>450</td><td>750000</td><td>160000000</td></tr><tr><td>46</td><td>450000</td><td>450</td><td>750000</td><td>160000000</td></tr><tr><td>47</td><td>450000</td><td>450</td><td>750000</td><td>160000000</td></tr><tr><td>48</td><td>450000</td><td>450</td><td>750000</td><td>160000000</td></tr><tr><td>49</td><td>450000</td><td>450</td><td>750000</td><td>160000000</td></tr><tr><td>50</td><td>700000</td><td>685</td><td>1150000</td><td>240000000</td></tr><tr><td>51</td><td>700000</td><td>685</td><td>1150000</td><td>240000000</td></tr><tr><td>52</td><td>700000</td><td>685</td><td>1150000</td><td>240000000</td></tr><tr><td>53</td><td>700000</td><td>685</td><td>1150000</td><td>240000000</td></tr><tr><td>54</td><td>700000</td><td>685</td><td>1150000</td><td>240000000</td></tr><tr><td>55</td><td>1200000</td><td>1120</td><td>1900000</td><td>400000000</td></tr><tr><td>56</td><td>1200000</td><td>1120</td><td>1900000</td><td>400000000</td></tr><tr><td>57</td><td>1200000</td><td>1120</td><td>1900000</td><td>400000000</td></tr><tr><td>58</td><td>1200000</td><td>1120</td><td>1900000</td><td>400000000</td></tr><tr><td>59</td><td>1200000</td><td>1120</td><td>1900000</td><td>400000000</td></tr></tbody></table>

●     Upgrade Costs of SSR Heroes:

<table data-header-hidden><thead><tr><th width="92"></th><th width="122"></th><th width="130"></th><th width="131"></th><th></th></tr></thead><tbody><tr><td>Level</td><td>WNH needed</td><td>Neon Potion(s) needed</td><td>$WIN needed</td><td>$NFT needed</td></tr><tr><td>1</td><td>150</td><td> </td><td> </td><td> </td></tr><tr><td>2</td><td>150</td><td> </td><td> </td><td> </td></tr><tr><td>3</td><td>150</td><td> </td><td> </td><td> </td></tr><tr><td>4</td><td>150</td><td> </td><td> </td><td> </td></tr><tr><td>5</td><td>500</td><td> </td><td> </td><td> </td></tr><tr><td>6</td><td>500</td><td> </td><td> </td><td> </td></tr><tr><td>7</td><td>500</td><td> </td><td> </td><td> </td></tr><tr><td>8</td><td>500</td><td> </td><td> </td><td> </td></tr><tr><td>9</td><td>500</td><td> </td><td> </td><td> </td></tr><tr><td>10</td><td>2000</td><td> </td><td> </td><td> </td></tr><tr><td>11</td><td>2000</td><td> </td><td> </td><td> </td></tr><tr><td>12</td><td>2000</td><td> </td><td> </td><td> </td></tr><tr><td>13</td><td>2000</td><td> </td><td> </td><td> </td></tr><tr><td>14</td><td>2000</td><td> </td><td> </td><td> </td></tr><tr><td>15</td><td>5000</td><td>3</td><td> </td><td> </td></tr><tr><td>16</td><td>5000</td><td>3</td><td> </td><td> </td></tr><tr><td>17</td><td>5000</td><td>3</td><td> </td><td> </td></tr><tr><td>18</td><td>5000</td><td>3</td><td> </td><td> </td></tr><tr><td>19</td><td>5000</td><td>3</td><td> </td><td> </td></tr><tr><td>20</td><td>15000</td><td>7</td><td> </td><td> </td></tr><tr><td>21</td><td>15000</td><td>7</td><td> </td><td> </td></tr><tr><td>22</td><td>15000</td><td>7</td><td> </td><td> </td></tr><tr><td>23</td><td>15000</td><td>7</td><td> </td><td> </td></tr><tr><td>24</td><td>15000</td><td>7</td><td> </td><td> </td></tr><tr><td>25</td><td>30000</td><td>20</td><td>75000</td><td> </td></tr><tr><td>26</td><td>30000</td><td>20</td><td>75000</td><td> </td></tr><tr><td>27</td><td>30000</td><td>20</td><td>75000</td><td> </td></tr><tr><td>28</td><td>30000</td><td>20</td><td>75000</td><td> </td></tr><tr><td>29</td><td>30000</td><td>20</td><td>75000</td><td> </td></tr><tr><td>30</td><td>55000</td><td>55</td><td>190000</td><td> </td></tr><tr><td>31</td><td>55000</td><td>55</td><td>190000</td><td> </td></tr><tr><td>32</td><td>55000</td><td>55</td><td>190000</td><td> </td></tr><tr><td>33</td><td>55000</td><td>55</td><td>190000</td><td> </td></tr><tr><td>34</td><td>55000</td><td>55</td><td>190000</td><td> </td></tr><tr><td>35</td><td>150000</td><td>150</td><td>510000</td><td> </td></tr><tr><td>36</td><td>150000</td><td>150</td><td>510000</td><td> </td></tr><tr><td>37</td><td>150000</td><td>150</td><td>510000</td><td> </td></tr><tr><td>38</td><td>150000</td><td>150</td><td>510000</td><td> </td></tr><tr><td>39</td><td>150000</td><td>150</td><td>510000</td><td> </td></tr><tr><td>40</td><td>250000</td><td>240</td><td>410000</td><td>85000000</td></tr><tr><td>41</td><td>250000</td><td>240</td><td>410000</td><td>85000000</td></tr><tr><td>42</td><td>250000</td><td>240</td><td>410000</td><td>85000000</td></tr><tr><td>43</td><td>250000</td><td>240</td><td>410000</td><td>85000000</td></tr><tr><td>44</td><td>250000</td><td>240</td><td>410000</td><td>85000000</td></tr><tr><td>45</td><td>350000</td><td>330</td><td>550000</td><td>120000000</td></tr><tr><td>46</td><td>350000</td><td>330</td><td>550000</td><td>120000000</td></tr><tr><td>47</td><td>350000</td><td>330</td><td>550000</td><td>120000000</td></tr><tr><td>48</td><td>350000</td><td>330</td><td>550000</td><td>120000000</td></tr><tr><td>49</td><td>350000</td><td>330</td><td>550000</td><td>120000000</td></tr><tr><td>50</td><td>550000</td><td>520</td><td>900000</td><td>185000000</td></tr><tr><td>51</td><td>550000</td><td>520</td><td>900000</td><td>185000000</td></tr><tr><td>52</td><td>550000</td><td>520</td><td>900000</td><td>185000000</td></tr><tr><td>53</td><td>550000</td><td>520</td><td>900000</td><td>185000000</td></tr><tr><td>54</td><td>550000</td><td>520</td><td>900000</td><td>185000000</td></tr><tr><td>55</td><td>1000000</td><td>960</td><td>1650000</td><td>335000000</td></tr><tr><td>56</td><td>1000000</td><td>960</td><td>1650000</td><td>335000000</td></tr><tr><td>57</td><td>1000000</td><td>960</td><td>1650000</td><td>335000000</td></tr><tr><td>58</td><td>1000000</td><td>960</td><td>1650000</td><td>335000000</td></tr><tr><td>59</td><td>1000000</td><td>960</td><td>1650000</td><td>335000000</td></tr></tbody></table>

●     Upgrade Costs of SR Heroes:

<table data-header-hidden><thead><tr><th width="95"></th><th width="121"></th><th width="128"></th><th width="133"></th><th></th></tr></thead><tbody><tr><td>Level</td><td>WNH needed</td><td>Neon Potion(s) needed</td><td>$WIN needed</td><td>$NFT needed</td></tr><tr><td>1</td><td>150</td><td> </td><td> </td><td> </td></tr><tr><td>2</td><td>150</td><td> </td><td> </td><td> </td></tr><tr><td>3</td><td>150</td><td> </td><td> </td><td> </td></tr><tr><td>4</td><td>150</td><td> </td><td> </td><td> </td></tr><tr><td>5</td><td>500</td><td> </td><td> </td><td> </td></tr><tr><td>6</td><td>500</td><td> </td><td> </td><td> </td></tr><tr><td>7</td><td>500</td><td> </td><td> </td><td> </td></tr><tr><td>8</td><td>500</td><td> </td><td> </td><td> </td></tr><tr><td>9</td><td>500</td><td> </td><td> </td><td> </td></tr><tr><td>10</td><td>2000</td><td> </td><td> </td><td> </td></tr><tr><td>11</td><td>2000</td><td> </td><td> </td><td> </td></tr><tr><td>12</td><td>2000</td><td> </td><td> </td><td> </td></tr><tr><td>13</td><td>2000</td><td> </td><td> </td><td> </td></tr><tr><td>14</td><td>2000</td><td> </td><td> </td><td> </td></tr><tr><td>15</td><td>5000</td><td>2</td><td> </td><td> </td></tr><tr><td>16</td><td>5000</td><td>2</td><td> </td><td> </td></tr><tr><td>17</td><td>5000</td><td>2</td><td> </td><td> </td></tr><tr><td>18</td><td>5000</td><td>2</td><td> </td><td> </td></tr><tr><td>19</td><td>5000</td><td>2</td><td> </td><td> </td></tr><tr><td>20</td><td>10000</td><td>5</td><td> </td><td> </td></tr><tr><td>21</td><td>10000</td><td>5</td><td> </td><td> </td></tr><tr><td>22</td><td>10000</td><td>5</td><td> </td><td> </td></tr><tr><td>23</td><td>10000</td><td>5</td><td> </td><td> </td></tr><tr><td>24</td><td>10000</td><td>5</td><td> </td><td> </td></tr><tr><td>25</td><td>20000</td><td>15</td><td>55000</td><td> </td></tr><tr><td>26</td><td>20000</td><td>15</td><td>55000</td><td> </td></tr><tr><td>27</td><td>20000</td><td>15</td><td>55000</td><td> </td></tr><tr><td>28</td><td>20000</td><td>15</td><td>55000</td><td> </td></tr><tr><td>29</td><td>20000</td><td>15</td><td>55000</td><td> </td></tr><tr><td>30</td><td>40000</td><td>40</td><td>135000</td><td> </td></tr><tr><td>31</td><td>40000</td><td>40</td><td>135000</td><td> </td></tr><tr><td>32</td><td>40000</td><td>40</td><td>135000</td><td> </td></tr><tr><td>33</td><td>40000</td><td>40</td><td>135000</td><td> </td></tr><tr><td>34</td><td>40000</td><td>40</td><td>135000</td><td> </td></tr><tr><td>35</td><td>75000</td><td>100</td><td>350000</td><td> </td></tr><tr><td>36</td><td>75000</td><td>100</td><td>350000</td><td> </td></tr><tr><td>37</td><td>75000</td><td>100</td><td>350000</td><td> </td></tr><tr><td>38</td><td>75000</td><td>100</td><td>350000</td><td> </td></tr><tr><td>39</td><td>75000</td><td>100</td><td>350000</td><td> </td></tr><tr><td>40</td><td>175000</td><td>160</td><td>275000</td><td>57500000</td></tr><tr><td>41</td><td>175000</td><td>160</td><td>275000</td><td>57500000</td></tr><tr><td>42</td><td>175000</td><td>160</td><td>275000</td><td>57500000</td></tr><tr><td>43</td><td>175000</td><td>160</td><td>275000</td><td>57500000</td></tr><tr><td>44</td><td>175000</td><td>160</td><td>275000</td><td>57500000</td></tr><tr><td>45</td><td>275000</td><td>265</td><td>450000</td><td>92500000</td></tr><tr><td>46</td><td>275000</td><td>265</td><td>450000</td><td>92500000</td></tr><tr><td>47</td><td>275000</td><td>265</td><td>450000</td><td>92500000</td></tr><tr><td>48</td><td>275000</td><td>265</td><td>450000</td><td>92500000</td></tr><tr><td>49</td><td>275000</td><td>265</td><td>450000</td><td>92500000</td></tr><tr><td>50</td><td>425000</td><td>395</td><td>700000</td><td>135000000</td></tr><tr><td>51</td><td>425000</td><td>395</td><td>700000</td><td>135000000</td></tr><tr><td>52</td><td>425000</td><td>395</td><td>700000</td><td>135000000</td></tr><tr><td>53</td><td>425000</td><td>395</td><td>700000</td><td>135000000</td></tr><tr><td>54</td><td>425000</td><td>395</td><td>700000</td><td>135000000</td></tr><tr><td>55</td><td>725000</td><td>660</td><td>1150000</td><td>235000000</td></tr><tr><td>56</td><td>725000</td><td>660</td><td>1150000</td><td>235000000</td></tr><tr><td>57</td><td>725000</td><td>660</td><td>1150000</td><td>235000000</td></tr><tr><td>58</td><td>725000</td><td>660</td><td>1150000</td><td>235000000</td></tr><tr><td>59</td><td>725000</td><td>660</td><td>1150000</td><td>235000000</td></tr></tbody></table>

&#x20;

●     Upgrade Costs of R Heroes:

<table data-header-hidden><thead><tr><th width="94"></th><th width="122"></th><th width="130"></th><th width="135"></th><th></th></tr></thead><tbody><tr><td>Level</td><td>WNH needed</td><td>Neon Potion(s) needed</td><td>$WIN needed</td><td>$NFT needed</td></tr><tr><td>1</td><td>150</td><td> </td><td> </td><td> </td></tr><tr><td>2</td><td>150</td><td> </td><td> </td><td> </td></tr><tr><td>3</td><td>150</td><td> </td><td> </td><td> </td></tr><tr><td>4</td><td>150</td><td> </td><td> </td><td> </td></tr><tr><td>5</td><td>500</td><td> </td><td> </td><td> </td></tr><tr><td>6</td><td>500</td><td> </td><td> </td><td> </td></tr><tr><td>7</td><td>500</td><td> </td><td> </td><td> </td></tr><tr><td>8</td><td>500</td><td> </td><td> </td><td> </td></tr><tr><td>9</td><td>500</td><td> </td><td> </td><td> </td></tr><tr><td>10</td><td>2000</td><td> </td><td> </td><td> </td></tr><tr><td>11</td><td>2000</td><td> </td><td> </td><td> </td></tr><tr><td>12</td><td>2000</td><td> </td><td> </td><td> </td></tr><tr><td>13</td><td>2000</td><td> </td><td> </td><td> </td></tr><tr><td>14</td><td>2000</td><td> </td><td> </td><td> </td></tr><tr><td>15</td><td>5000</td><td>1</td><td> </td><td> </td></tr><tr><td>16</td><td>5000</td><td>1</td><td> </td><td> </td></tr><tr><td>17</td><td>5000</td><td>1</td><td> </td><td> </td></tr><tr><td>18</td><td>5000</td><td>1</td><td> </td><td> </td></tr><tr><td>19</td><td>5000</td><td>1</td><td> </td><td> </td></tr><tr><td>20</td><td>10000</td><td>4</td><td> </td><td> </td></tr><tr><td>21</td><td>10000</td><td>4</td><td> </td><td> </td></tr><tr><td>22</td><td>10000</td><td>4</td><td> </td><td> </td></tr><tr><td>23</td><td>10000</td><td>4</td><td> </td><td> </td></tr><tr><td>24</td><td>10000</td><td>4</td><td> </td><td> </td></tr><tr><td>25</td><td>15000</td><td>12</td><td>42500</td><td> </td></tr><tr><td>26</td><td>15000</td><td>12</td><td>42500</td><td> </td></tr><tr><td>27</td><td>15000</td><td>12</td><td>42500</td><td> </td></tr><tr><td>28</td><td>15000</td><td>12</td><td>42500</td><td> </td></tr><tr><td>29</td><td>15000</td><td>12</td><td>42500</td><td> </td></tr><tr><td>30</td><td>30000</td><td>25</td><td>95000</td><td> </td></tr><tr><td>31</td><td>30000</td><td>25</td><td>95000</td><td> </td></tr><tr><td>32</td><td>30000</td><td>25</td><td>95000</td><td> </td></tr><tr><td>33</td><td>30000</td><td>25</td><td>95000</td><td> </td></tr><tr><td>34</td><td>30000</td><td>25</td><td>95000</td><td> </td></tr><tr><td>35</td><td>65000</td><td>65</td><td>225000</td><td> </td></tr><tr><td>36</td><td>65000</td><td>65</td><td>225000</td><td> </td></tr><tr><td>37</td><td>65000</td><td>65</td><td>225000</td><td> </td></tr><tr><td>38</td><td>65000</td><td>65</td><td>225000</td><td> </td></tr><tr><td>39</td><td>65000</td><td>65</td><td>225000</td><td> </td></tr><tr><td>40</td><td>100000</td><td>100</td><td>170000</td><td>35000000</td></tr><tr><td>41</td><td>100000</td><td>100</td><td>170000</td><td>35000000</td></tr><tr><td>42</td><td>100000</td><td>100</td><td>170000</td><td>35000000</td></tr><tr><td>43</td><td>100000</td><td>100</td><td>170000</td><td>35000000</td></tr><tr><td>44</td><td>100000</td><td>100</td><td>170000</td><td>35000000</td></tr><tr><td>45</td><td>175000</td><td>170</td><td>290000</td><td>60000000</td></tr><tr><td>46</td><td>175000</td><td>170</td><td>290000</td><td>60000000</td></tr><tr><td>47</td><td>175000</td><td>170</td><td>290000</td><td>60000000</td></tr><tr><td>48</td><td>175000</td><td>170</td><td>290000</td><td>60000000</td></tr><tr><td>49</td><td>175000</td><td>170</td><td>290000</td><td>60000000</td></tr><tr><td>50</td><td>275000</td><td>260</td><td>450000</td><td>90000000</td></tr><tr><td>51</td><td>275000</td><td>260</td><td>450000</td><td>90000000</td></tr><tr><td>52</td><td>275000</td><td>260</td><td>450000</td><td>90000000</td></tr><tr><td>53</td><td>275000</td><td>260</td><td>450000</td><td>90000000</td></tr><tr><td>54</td><td>275000</td><td>260</td><td>450000</td><td>90000000</td></tr><tr><td>55</td><td>475000</td><td>450</td><td>750000</td><td>155000000</td></tr><tr><td>56</td><td>475000</td><td>450</td><td>750000</td><td>155000000</td></tr><tr><td>57</td><td>475000</td><td>450</td><td>750000</td><td>155000000</td></tr><tr><td>58</td><td>475000</td><td>450</td><td>750000</td><td>155000000</td></tr><tr><td>59</td><td>475000</td><td>450</td><td>750000</td><td>155000000</td></tr></tbody></table>

●     Upgrade Costs of N Heroes:

<table data-header-hidden><thead><tr><th width="91"></th><th width="124"></th><th width="135"></th><th width="137"></th><th></th></tr></thead><tbody><tr><td>Level</td><td>WNH needed</td><td>Neon Potion(s) needed</td><td>$WIN needed</td><td>$NFT needed</td></tr><tr><td>1</td><td>150</td><td> </td><td> </td><td> </td></tr><tr><td>2</td><td>150</td><td> </td><td> </td><td> </td></tr><tr><td>3</td><td>150</td><td> </td><td> </td><td> </td></tr><tr><td>4</td><td>150</td><td> </td><td> </td><td> </td></tr><tr><td>5</td><td>500</td><td> </td><td> </td><td> </td></tr><tr><td>6</td><td>500</td><td> </td><td> </td><td> </td></tr><tr><td>7</td><td>500</td><td> </td><td> </td><td> </td></tr><tr><td>8</td><td>500</td><td> </td><td> </td><td> </td></tr><tr><td>9</td><td>500</td><td> </td><td> </td><td> </td></tr><tr><td>10</td><td>2000</td><td> </td><td> </td><td> </td></tr><tr><td>11</td><td>2000</td><td> </td><td> </td><td> </td></tr><tr><td>12</td><td>2000</td><td> </td><td> </td><td> </td></tr><tr><td>13</td><td>2000</td><td> </td><td> </td><td> </td></tr><tr><td>14</td><td>2000</td><td> </td><td> </td><td> </td></tr><tr><td>15</td><td>5000</td><td>1</td><td> </td><td> </td></tr><tr><td>16</td><td>5000</td><td>1</td><td> </td><td> </td></tr><tr><td>17</td><td>5000</td><td>1</td><td> </td><td> </td></tr><tr><td>18</td><td>5000</td><td>1</td><td> </td><td> </td></tr><tr><td>19</td><td>5000</td><td>1</td><td> </td><td> </td></tr><tr><td>20</td><td>7500</td><td>3</td><td> </td><td> </td></tr><tr><td>21</td><td>7500</td><td>3</td><td> </td><td> </td></tr><tr><td>22</td><td>7500</td><td>3</td><td> </td><td> </td></tr><tr><td>23</td><td>7500</td><td>3</td><td> </td><td> </td></tr><tr><td>24</td><td>7500</td><td>3</td><td> </td><td> </td></tr><tr><td>25</td><td>10000</td><td>8</td><td>27500</td><td> </td></tr><tr><td>26</td><td>10000</td><td>8</td><td>27500</td><td> </td></tr><tr><td>27</td><td>10000</td><td>8</td><td>27500</td><td> </td></tr><tr><td>28</td><td>10000</td><td>8</td><td>27500</td><td> </td></tr><tr><td>29</td><td>10000</td><td>8</td><td>27500</td><td> </td></tr><tr><td>30</td><td>20000</td><td>15</td><td>60000</td><td> </td></tr><tr><td>31</td><td>20000</td><td>15</td><td>60000</td><td> </td></tr><tr><td>32</td><td>20000</td><td>15</td><td>60000</td><td> </td></tr><tr><td>33</td><td>20000</td><td>15</td><td>60000</td><td> </td></tr><tr><td>34</td><td>20000</td><td>15</td><td>60000</td><td> </td></tr><tr><td>35</td><td>45000</td><td>40</td><td>125000</td><td> </td></tr><tr><td>36</td><td>45000</td><td>40</td><td>125000</td><td> </td></tr><tr><td>37</td><td>45000</td><td>40</td><td>125000</td><td> </td></tr><tr><td>38</td><td>45000</td><td>40</td><td>125000</td><td> </td></tr><tr><td>39</td><td>45000</td><td>40</td><td>125000</td><td> </td></tr><tr><td>40</td><td>65000</td><td>55</td><td>125000</td><td>25500000</td></tr><tr><td>41</td><td>65000</td><td>55</td><td>125000</td><td>25500000</td></tr><tr><td>42</td><td>65000</td><td>55</td><td>125000</td><td>25500000</td></tr><tr><td>43</td><td>65000</td><td>55</td><td>125000</td><td>25500000</td></tr><tr><td>44</td><td>65000</td><td>55</td><td>125000</td><td>25500000</td></tr><tr><td>45</td><td>100000</td><td>100</td><td>170000</td><td>35000000</td></tr><tr><td>46</td><td>100000</td><td>100</td><td>170000</td><td>35000000</td></tr><tr><td>47</td><td>100000</td><td>100</td><td>170000</td><td>35000000</td></tr><tr><td>48</td><td>100000</td><td>100</td><td>170000</td><td>35000000</td></tr><tr><td>49</td><td>100000</td><td>100</td><td>170000</td><td>35000000</td></tr><tr><td>50</td><td>150000</td><td>140</td><td>250000</td><td>50000000</td></tr><tr><td>51</td><td>150000</td><td>140</td><td>250000</td><td>50000000</td></tr><tr><td>52</td><td>150000</td><td>140</td><td>250000</td><td>50000000</td></tr><tr><td>53</td><td>150000</td><td>140</td><td>250000</td><td>50000000</td></tr><tr><td>54</td><td>150000</td><td>140</td><td>250000</td><td>50000000</td></tr><tr><td>55</td><td>200000</td><td>190</td><td>325000</td><td>65000000</td></tr><tr><td>56</td><td>200000</td><td>190</td><td>325000</td><td>65000000</td></tr><tr><td>57</td><td>200000</td><td>190</td><td>325000</td><td>65000000</td></tr><tr><td>58</td><td>200000</td><td>190</td><td>325000</td><td>65000000</td></tr><tr><td>59</td><td>200000</td><td>190</td><td>325000</td><td>65000000</td></tr></tbody></table>


# 3.1.6 Hero Synthesis

To enter Hero Synthesis, players need to talk to the NPC Spencer in town.

<figure><img src="https://lh5.googleusercontent.com/MlJ50BiE9egSpl2tcWERf6fbw__UgeLVsWgKfrKnUmwNqtC0cXPcelCrWZWXqiFYED5WBPCKRQ1cMkS2NW9A-hsWvoTS3zXnsGLIeHb_opMQcMF2F0nYEq7jLfXaOYAjs03EQg463VVcE2bAXLyrjQ" alt=""><figcaption></figcaption></figure>

Rules of Hero Synthesis

1\. It takes 3 heroes of the same quality to synthesize a new one. You will obtain a hero of higher quality if the synthesis succeeds, or one of the same quality if it fails. The success rates of Hero Synthesis are listed below.

2\. Heroes are categorized into N, R, SR, SSR, and UR in ascending order by quality.

3\. The new hero will inherit the level of the used heroes in the following manner:

If three N heroes of level 5, 6, and 7 respectively (their upgrades consumed 3,300 WNH in total) are used for a successful synthesis, the new R hero will inherit the resources used for their upgrades and be upgraded to level 10. &#x20;

4\. The synthesis fee and success rate vary depending on the quality of the heroes used. Here are the details.

| Quality of the heroes used | Success rate | Successful synthesis | Failed synthesis | Token needed | Amount of token consumed |
| -------------------------- | ------------ | -------------------- | ---------------- | ------------ | ------------------------ |
| Nx3                        | 70.00%       | Rx1                  | Nx1              | WNH          | 50000                    |
| Rx3                        | 65.00%       | SRx1                 | Rx1              | WNH          | 50000                    |
| SRx3                       | 40.00%       | SSRx1                | SRx1             | WIN          | 70000                    |
| SSRx3                      | 25.00%       | URx1                 | SSRx1            | APENFT       | 20000000                 |

<br>


# 3.1.7 Hero Dismiss

Open the Inventory and go to Hero Details. Find and click the "Dismiss" button under the hero you want to dismiss. Materials will be returned to you based on the quality and level of the hero.&#x20;

<figure><img src="/files/oYw0ropFZdJtkTlq4Myb" alt=""><figcaption></figcaption></figure>

Only N heroes can be dismissed at the moment. WNH to be returned are as follows：

| Hero level | WNH returned |
| ---------- | ------------ |
| 1          | 40000        |
| 2          | 40150        |
| 3          | 40300        |
| 4          | 40450        |
| 5          | 40600        |
| 6          | 41100        |
| 7          | 41600        |
| 8          | 42100        |
| 9          | 42600        |
| 10         | 43100        |
| 11         | 45100        |
| 12         | 47100        |
| 13         | 49100        |
| 14         | 51100        |
| 15         | 53100        |
| 16         | 62100        |
| 17         | 71100        |
| 18         | 80100        |
| 19         | 89100        |
| 20         | 98100        |
| 21         | 118100       |
| 22         | 138100       |
| 23         | 158100       |
| 24         | 178100       |
| 25         | 198100       |
| 26         | 248100       |
| 27         | 298100       |
| 28         | 348100       |
| 29         | 398100       |
| 30         | 448100       |
| 31         | 548100       |
| 32         | 648100       |
| 33         | 748100       |
| 34         | 848100       |
| 35         | 948100       |
| 36         | 1198100      |
| 37         | 1448100      |
| 38         | 1698100      |
| 39         | 1948100      |
| 40         | 2198100      |
| 41         | 2598100      |
| 42         | 2998100      |
| 43         | 3398100      |
| 44         | 3798100      |
| 45         | 4198100      |
| 46         | 4848100      |
| 47         | 5498100      |
| 48         | 6148100      |
| 49         | 6798100      |
| 50         | 7448100      |
| 51         | 8348100      |
| 52         | 9248100      |
| 53         | 10148100     |
| 54         | 11048100     |
| 55         | 11948100     |
| 56         | 13198100     |
| 57         | 14448100     |
| 58         | 15698100     |
| 59         | 16948100     |
| 60         | 8198100      |


# 3.1.8 Obtain Heroes

WIN NFT HERO players may obtain heroes in the following ways:&#x20;

1\. Purchase mystery boxes on the official marketplace.

2\. Buy them from other players via the official marketplace or Bourse.

3\. Climb up the PvP leaderboard and earn them as rewards.

4\. Buy them with WNH in the Store.

5\. Use Recruit.

In addition, players may be rewarded with heroes when they participate in special events held by the WIN NFT HERO team during certain holidays.

<br>


# 3.2 Equipment NFTs

Equipment NFTs can further increase a hero's statistics. These equipment items are differentiated by their quality, type, appearance, and effects.

<br>

<figure><img src="/files/hs0FM5njcEFSxfc1DxYT" alt=""><figcaption></figcaption></figure>


# 3.2.1 Quality

Equipment NFTs are categorized into normal (N), rare (R), super rare (SR), and specially super rare (SSR) with green, blue, purple, and orange backgrounds respectively in an ascending level of rarity.


# 3.2.2 Type

A hero can wear eight equipment items of different types—weapon, head, top, bottom, shoes, face, gloves, and accessories.

Weapon: To boost Attack.

Head: To boost Hit Points.

Top: To boost Defense.

Bottom: To boost Magic Resistance.

Shoes: To boost Dodge.

Face: To boost Critical Rate.

Gloves: To boost Hit Rate.

Accessories: Coming soon...

<br>


# 3.2.3 Appearance

Each equipment NFT item has its featured appearance. Players can acquire these unique assets and create different looks for their heroes by changing the equipment they wear.


# 3.2.4 Effects

Coming soon...

<br>


# 3.2.5 Enhancement

&#x20;Coming soon...

<br>


# 3.2.6 Durability and Repair

The durability of a hero's equipment will be reduced by four points after the end of each fight in the PvP combat and Dungeon exploration. And the equipment will lose the added attributes once its durability drops to zero. Players can find the NPC Leo in the city to repair the equipment.

<figure><img src="https://lh6.googleusercontent.com/dO1zK7piNUS3XNLQhl1pRaq5baLTGlFGhXyk2NE40qs1ynAG5tyvNYInHHn4wFrqPTfAEmjikR4wg6IW78Y_l6abE0gF4Y2v_Aa6wmel8hCKmlvWLH4o64DiznzwUfnZLsbyioastWHmExwh4VzdFw" alt=""><figcaption></figcaption></figure>

Repair is divided into junior, senior and master levels, which produce different repairing outcomes. And the prices charged for repairing also vary based on the equipment's enhancement level.

Junior Repair has a 100% probability of reducing the equipment's maximum durability by five to ten points.

Senior Repair has a 50% probability of reducing the equipment's maximum durability by five to ten points.

Master Repair does not reduce the equipment's maximum durability.

List of required resources for equipment repair:

| Repair Level  | Enhancement Level | WNH/Point | WIN/Point | NFT/Point |
| ------------- | ----------------- | --------- | --------- | --------- |
| Junior Repair | 0                 | 5         | 0         | 0         |
| Junior Repair | 1                 | 6         | 0         | 0         |
| Junior Repair | 2                 | 7         | 0         | 0         |
| Junior Repair | 3                 | 8         | 0         | 0         |
| Junior Repair | 4                 | 9         | 0         | 0         |
| Junior Repair | 5                 | 10        | 0         | 0         |
| Junior Repair | 6                 | 11        | 0         | 0         |
| Junior Repair | 7                 | 12        | 0         | 0         |
| Junior Repair | 8                 | 13        | 0         | 0         |
| Junior Repair | 9                 | 14        | 0         | 0         |
| Junior Repair | 10                | 15        | 0         | 0         |
| Junior Repair | 11                | 16        | 130       | 0         |
| Junior Repair | 12                | 17        | 130       | 0         |
| Junior Repair | 13                | 18        | 130       | 0         |
| Junior Repair | 14                | 19        | 130       | 0         |
| Junior Repair | 15                | 20        | 130       | 0         |
| Junior Repair | 16                | 23        | 130       | 28000     |
| Junior Repair | 17                | 26        | 130       | 28000     |
| Junior Repair | 18                | 29        | 130       | 28000     |
| Junior Repair | 19                | 32        | 130       | 28000     |
| Junior Repair | 20                | 35        | 130       | 28000     |
| Junior Repair | 21                | 60        | 200       | 42000     |
| Junior Repair | 22                | 60        | 200       | 42000     |
| Junior Repair | 23                | 60        | 200       | 42000     |
| Junior Repair | 24                | 60        | 200       | 42000     |
| Junior Repair | 25                | 60        | 200       | 42000     |
| Junior Repair | 26                | 60        | 200       | 42000     |
| Junior Repair | 27                | 60        | 200       | 42000     |
| Junior Repair | 28                | 60        | 200       | 42000     |
| Junior Repair | 29                | 60        | 200       | 42000     |
| Junior Repair | 30                | 60        | 200       | 42000     |
| Repair Level  | Enhancement Level | WNH/Point | WIN/Point | NFT/Point |
| Senior Repair | 0                 | 10        | 0         | 0         |
| Senior Repair | 1                 | 12        | 0         | 0         |
| Senior Repair | 2                 | 14        | 0         | 0         |
| Senior Repair | 3                 | 16        | 0         | 0         |
| Senior Repair | 4                 | 18        | 0         | 0         |
| Senior Repair | 5                 | 20        | 0         | 0         |
| Senior Repair | 6                 | 22        | 260       | 0         |
| Senior Repair | 7                 | 24        | 260       | 0         |
| Senior Repair | 8                 | 26        | 260       | 0         |
| Senior Repair | 9                 | 28        | 260       | 0         |
| Senior Repair | 10                | 30        | 260       | 0         |
| Senior Repair | 11                | 32        | 540       | 56000     |
| Senior Repair | 12                | 34        | 540       | 56000     |
| Senior Repair | 13                | 36        | 540       | 56000     |
| Senior Repair | 14                | 38        | 820       | 84000     |
| Senior Repair | 15                | 40        | 820       | 84000     |
| Senior Repair | 16                | 46        | 1080      | 112000    |
| Senior Repair | 17                | 52        | 1080      | 112000    |
| Senior Repair | 18                | 58        | 1080      | 112000    |
| Senior Repair | 19                | 64        | 1360      | 140000    |
| Senior Repair | 20                | 70        | 1360      | 140000    |
| Senior Repair | 21                | 120       | 1640      | 168000    |
| Senior Repair | 22                | 120       | 1640      | 168000    |
| Senior Repair | 23                | 120       | 1640      | 168000    |
| Senior Repair | 24                | 120       | 1640      | 168000    |
| Senior Repair | 25                | 120       | 1640      | 168000    |
| Senior Repair | 26                | 120       | 1640      | 168000    |
| Senior Repair | 27                | 120       | 1640      | 168000    |
| Senior Repair | 28                | 120       | 1640      | 168000    |
| Senior Repair | 29                | 120       | 1640      | 168000    |
| Senior Repair | 30                | 120       | 1640      | 168000    |
| Repair Level  | Enhancement Level | WNH/Point | WIN/Point | NFT/Point |
| Master Repair | 0                 | 15        | 0         | 0         |
| Master Repair | 1                 | 18        | 0         | 0         |
| Master Repair | 2                 | 21        | 0         | 0         |
| Master Repair | 3                 | 24        | 0         | 0         |
| Master Repair | 4                 | 27        | 0         | 0         |
| Master Repair | 5                 | 30        | 0         | 0         |
| Master Repair | 6                 | 33        | 390       | 0         |
| Master Repair | 7                 | 36        | 390       | 0         |
| Master Repair | 8                 | 39        | 810       | 84000     |
| Master Repair | 9                 | 42        | 810       | 84000     |
| Master Repair | 10                | 45        | 810       | 84000     |
| Master Repair | 11                | 48        | 1230      | 126000    |
| Master Repair | 12                | 51        | 1230      | 126000    |
| Master Repair | 13                | 54        | 1620      | 168000    |
| Master Repair | 14                | 57        | 1620      | 168000    |
| Master Repair | 15                | 60        | 2040      | 210000    |
| Master Repair | 16                | 69        | 2460      | 252000    |
| Master Repair | 17                | 78        | 2460      | 252000    |
| Master Repair | 18                | 87        | 2880      | 294000    |
| Master Repair | 19                | 96        | 2880      | 294000    |
| Master Repair | 20                | 105       | 3270      | 336000    |
| Master Repair | 21                | 180       | 3690      | 378000    |
| Master Repair | 22                | 180       | 3690      | 378000    |
| Master Repair | 23                | 180       | 3690      | 378000    |
| Master Repair | 24                | 180       | 3690      | 378000    |
| Master Repair | 25                | 180       | 3690      | 378000    |
| Master Repair | 26                | 180       | 3690      | 378000    |
| Master Repair | 27                | 180       | 3690      | 378000    |
| Master Repair | 28                | 180       | 3690      | 378000    |
| Master Repair | 29                | 180       | 3690      | 378000    |
| Master Repair | 30                | 180       | 3690      | 378000    |

\ <br>


# 4. Gameplay

WIN NFT HERO focuses players' attention on pre-combat strategy making. Combat results depend on players' choice of Heroes, formations, equipment, and bonds. At the moment, the game offers 4 modes—Arena, Adventure, ALLSTAR, and Dungeon—but as a metaverse game, it is open to introducing more diverse rules in the future to meet players' growing expectations. Players can earn rewards in the 4 modes and upgrade their Heroes and Equipment.


# 4.1 PvP

Arena Entrance:

Click on the "Arena" button on the left side of the main interface, or find NPC Emily in the town to participate in the competition.

&#x20;

<figure><img src="https://lh5.googleusercontent.com/TAv9Z9MrDGM2LqxDW_afBNjGjalASHAfI_CXjZ-HvXwcR3q8XjFysY5DCJHsg5eUcveoZpatI2JRXNvoUfOWdn9w18z0qqMkjTR9wyQCmE4SqdMzsw3yMJx8gQ_vyYDChpjqewj2aiUw7FnuhuUVcg" alt=""><figcaption></figcaption></figure>


# 4.1.1 Basic Rules

1. Players can participate in the competition with any 3 non-free quality heroes.
2. All the attributes of hero training and equipment worn by the player will take effect in the arena. Reasonable team formation according to the opponent's lineup will make it easier to win.
3. Each battle will consume hero stamina, equipment durability, and daily arena battle times. (Important: After the Hero's stamina is exhausted and daily battle times are used up, the challenge cannot continue. After the equipment's durability is reduced to 0, the attributes will not increase. Please repair it in time.)
4. Every time you enter the arena, 5 opponents will be automatically matched based on the player's current ranking. Players can challenge suitable opponents according to their own lineup.
5. When multiple heroes are deployed, drag and drop them to change the hero's position and perform deployment.
6. Participate in daily rankings based on the daily increase of arena points. Win bonuses based on the final arena points at the end of the season.


# 4.1.2 Arena Score

At the beginning of each season, the player's score will be reset to 0. Depending on the score range the player is in, different scores will be deducted for losses. Each victory will earn 10 points. The score cannot be deducted below 0. The specific score rules are as follows:

| Point Max | Point Min | Point of Winning | Point of Losing |
| --------- | --------- | ---------------- | --------------- |
| 0         | 19        | 10               | -5              |
| 20        | 39        | 10               | -5              |
| 40        | 59        | 10               | -5              |
| 60        | 79        | 10               | -5              |
| 80        | 99        | 10               | -5              |
| 100       | 129       | 10               | -5              |
| 130       | 159       | 10               | -5              |
| 160       | 189       | 10               | -5              |
| 190       | 219       | 10               | -5              |
| 220       | 249       | 10               | -5              |
| 250       | 299       | 10               | -10             |
| 300       | 349       | 10               | -10             |
| 350       | 399       | 10               | -10             |
| 400       | 449       | 10               | -10             |
| 450       | 499       | 10               | -10             |
| 500       | 699       | 10               | -10             |
| 700       | 899       | 10               | -10             |
| 900       | 1099      | 10               | -10             |
| 1100      | 1299      | 10               | -10             |
| 1300      | 1499      | 10               | -10             |
| 1500      | ∞         | 10               | -10             |

<br>


# 4.1.3 Arena Challenge Times

Every challenge will consume one challenge opportunity. Each player has 5 challenge opportunities per day (reset at 0:00 every day, UTC+8). After the player's daily challenge times are used up, they can use different types of currency for additional purchases. The purchase price will gradually increase with the increase of purchase times. The following is the consumption price corresponding to the purchase times:

| Time Purchased | WNH Expense | WIN Expense | NFT Expense |
| -------------- | ----------- | ----------- | ----------- |
| 1              | 1000        | <p><br></p> | <p><br></p> |
| 2              | 2000        | <p><br></p> | <p><br></p> |
| 3              | 4000        | <p><br></p> | <p><br></p> |
| 4              | 4000        | 2000        | <p><br></p> |
| 5              | 5000        | 3000        | <p><br></p> |
| 6              | 6000        | 4000        | <p><br></p> |
| 7              | <p><br></p> | 10000       | <p><br></p> |
| 8              | <p><br></p> | 15000       | <p><br></p> |
| 9              | <p><br></p> | 20000       | <p><br></p> |
| 10             | <p><br></p> | 30000       | <p><br></p> |
| 11             | <p><br></p> | 9500        | 2100000     |
| 12             | <p><br></p> | 14500       | 3200000     |
| 13             | <p><br></p> | 19500       | 4200000     |
| 14             | <p><br></p> | 24000       | 5300000     |
| 15             | <p><br></p> | 29000       | 6400000     |
| 16             | <p><br></p> | 35000       | 7600000     |
| 17             | <p><br></p> | 40000       | 9000000     |
| 18             | <p><br></p> | 46000       | 10400000    |
| 19             | <p><br></p> | 52000       | 11500000    |
| 20             | <p><br></p> | 58000       | 13000000    |
| 21             | <p><br></p> | 66000       | 15000000    |
| 22             | <p><br></p> | 75000       | 16500000    |
| 23             | <p><br></p> | 83000       | 18500000    |
| 24             | <p><br></p> | 92000       | 20500000    |
| 25             | <p><br></p> | 95000       | 21000000    |
| 26             | <p><br></p> | <p><br></p> | 30000000    |
| 27             | <p><br></p> | <p><br></p> | 40000000    |
| 28             | <p><br></p> | <p><br></p> | 50000000    |
| 29             | <p><br></p> | <p><br></p> | 75000000    |
| 30             | <p><br></p> | <p><br></p> | 100000000   |

<br>


# 4.1.4 Ranking Rewards Setting

**Regular Rewards:**

After winning each battle, players will receive different rewards based on the score range they are in. The specific reward contents are shown in the table below:

| Point Max | Point Min | Rewards of Winning |
| --------- | --------- | ------------------ |
| 0         | 19        | <p><br></p>        |
| 20        | 39        | <p><br></p>        |
| 40        | 59        | <p><br></p>        |
| 60        | 79        | <p><br></p>        |
| 80        | 99        | WNH+100            |
| 100       | 129       | WNH+100            |
| 130       | 159       | WNH+200            |
| 160       | 189       | WNH+200            |
| 190       | 219       | WNH+300            |
| 220       | 249       | WNH+300            |
| 250       | 299       | WNH+400            |
| 300       | 349       | WNH+500            |
| 350       | 399       | WNH+600            |
| 400       | 449       | WNH+700            |
| 450       | 499       | WNH+800            |
| 500       | 699       | WNH+900            |
| 700       | 899       | WNH+1000           |
| 900       | 1099      | WNH+1100           |
| 1100      | 1299      | WNH+1200           |
| 1300      | 1499      | WNH+1300           |
| 1500      | 无限        | WNH+1400           |

**Daily Rewards:**

During the Arena competition, at 0:00 (UTC+8) each day, a certain reward will be given based on the current ranking of that day in the Arena. The daily rewards for S1PvP score matches are as follows:

| Starting Rank | Ending Rank | Rewards |
| ------------- | ----------- | ------- |
| 1             | 1           | 475000  |
| 2             | 2           | 400000  |
| 3             | 3           | 300000  |
| 4             | 4           | 225000  |
| 5             | 5           | 150000  |
| 6             | 10          | 100000  |
| 11            | 20          | 70000   |
| 21            | 50          | 45000   |
| 51            | 100         | 30000   |
| 101           | 200         | 17500   |
| 201           | 500         | 12500   |
| 501           | 1000        | 8500    |

**Season Rewards:**

At the beginning of each score season, the official will rank players based on their score at the end of the season and give rewards based on the ranking. Rewards mainly includeAPENFT, and other items. For specific reward values and distribution methods, please refer to the official season competition announcement.

\
\ <br>


# 4.2 Dungeon

Players can enter the dungeon for exploration by visiting NPC Richard in the city, as shown in the figure below:

<figure><img src="https://lh4.googleusercontent.com/IyUQWXe-v8d_9EfaXqRYk1Z3OhY9OepnPcftao6xcniqNLM7_T6CnH4iTByuyvzSSHll3ksQhlOZLh-Sh3UYjnphdCJQirSAdVeyGupRbL3Bgcphu45wVNp9TABsRpxlOHfR2SRG8Hbi9MmkLBOLHA" alt=""><figcaption></figcaption></figure>

The dungeon is located in multiple areas, and after successfully challenging one area, the next area will be unlocked. Each area has different material outputs, and players can choose to explore the area that meets their needs for materials. In addition, there are some special dungeon areas that only appear at specific times, and players can explore them based on intelligence. Currently, it is known that there are four permanent areas in the dungeon.

Before exploring the dungeon, you need to do the following preparations:

1. Prepare a sufficient number of heroes. Before exploring each dungeon area, you need to defeat the boss in that area. Only one team can be sent to explore each area, and a single team can send up to 9 heroes. (Important Note: The heroes sent cannot be used as defense layouts in the arena!!!!)
2. Different tools are required for each exploration, and tools will be consumed. The tools required for exploration can be purchased from NPC Olivia in the town.
3. The materials that can be obtained and the exploration time required for each dungeon area are also different, and players can choose according to their needs.
4. The stronger the team's combat power, the shorter the cycle of benefits they can obtain from each exploration.
5. The higher the team's luck value, the higher the quality of the items they can obtain, and the higher the luck value required for rarer items.

<br>


# 4.3 Adventure

Adventure mode is a player-vs-computer gameplay. Players can challenge different combinations of enemies through preset levels of different difficulties.

In this mode, players can use their heroes to challenge the monsters guarding each level and obtain various rewards such as experience points and currencies. Players can even obtain new heroes in specific levels. Players' heroes can also continuously upgrade, challenge increasingly difficult levels, and obtain richer rewards. The same level has three difficulties: easy, normal, and hard. The higher the difficulty, the richer the rewards.

Click the "Adventure" button on the left side of the main interface or find NPC Alan in the town to start the adventure.

<figure><img src="https://lh5.googleusercontent.com/i3pwLuRiXEunEQ4Sn1maPGFOUfemXLh9nEhvXE8gHvy_o7HyMiFvLHB6osU5ygFw6iqJfAGp76sA1HuphS-mvB_nt3fPywcVW6jXTQE5B04XW2wUyWhdeLBbMSQ-LIuAhXuvgHGHfIM8fn7CqNZIGA" alt=""><figcaption></figcaption></figure>

<br>


# 4.3.1 Forest

This is the 1st chapter of Adventure Mode, and the little monsters in it are divided into 3 families.

The 1st family: the wild mushroom family, they are Branch Mushroom, Spear Mushroom and Mushroom Scarecrow. They are all better at close combat, dealing more magic damage to opponents within a specific range, and using skills such as Rock Shield, Weaken Lies and Universal Gravitation skills.

The 2nd family: the Slug family, they are Square Slug, Caterpillar and Slim Slug. They are also better at close combat, providing armor for themselves, inflicting physical and magic damage to the opponent, and using Sunshine Armor, Perseverance, and Aggressive Attack skills.

The 3rd family: the Stone Man family, their name is Rock Man, Stone Man and Big Rock Man. They are better at long-range attack, can use spells, cause magic damage to the opponent, and can use Split Fireball, Bouncing Bomb and Power of Zeus skills.

The BOSS in the 1st chapter is called Wood Horn. He is a fierce-looking giant deer. He is good at long-range attack, can cause additional magic damage to the opponent, and makes good use of Manic Attack.


# 4.3.2 Swamp

This is the 2nd chapter of Adventure Mode, and the little monsters in it are divided into 3 families, and they are all better at close combat.

The 1st family: the Snail family, they are Branch Snail, Rope Snail and Axe Snail. They can heal and deal magic damage to the opponent, and use Rock Shield, Holy Light and Aggressive Attack skills.

The 2nd family: the Red-eyed Frog family, they are Red tongue Frog, Rope Frog and Tree Frog. They deal more physical damage to the opponent, and use the skills of Time Assassin, Toxicity Evolution and Some Like It Hot.

The 3rd family: the Long-toothed Fishman family, they are Branch Fishman, Bigger Fishman, and Stronger Fishman. They slow down the opponent's attack speed, inflict physical damage, and use Fatal Pounding, Universal Gravitation, and Sunshine Armor skills.

The BOSS of the 2nd chapter is called Paguridae, he is a sea monster with big pincers and conch tail. On the farthest opponent he will use Trembling Vine, dealing additional magic damage to the entire row of opponents.


# 4.3.3 Dessert

This is the 3rd chapter of Adventure Mode, and the little monsters in it are divided into 3 families.

The 1st family: the Mosquito family, they are Mosquito, Evolved Mosquito and Ultimate Mosquito. They are all better at long-range attack, and using Disemboweled, Scorching and Lightning Burst skills.

The 2nd family: the Beetle family, they are Dung Beetle, Knife Beetle and Golden Beetle. They are both better at close combat. They use Magic Astrolabe, Perseverance and Universal Gravitation skills.

The 3rd family: the Cactus family, they are Cactus, Flowery Cactus and Sleepy Cactus, of which Cactus is good at long-range attack, and the other two are better at close combat. They will use the skills of Holy Light, Healing Wind and Allied Friends.

The BOSS in the 3rd chapter is called Multiple-eyes Mummy. He is a strong mummy with many eyes, good at close combat, can use Mechanic Grip, can pull the farthest opponent, will cause magic damage to the opponents, and bring stun effect.


# 4.4 ALLSTAR

The specific rules are subject to the current version of the game

ALLSTAR is designed to be a casual mode where players can enjoy the decision-making process of the game.

Dozens of bond combinations and equipment sets allow players to have fun making strategic choices and combat plans. Every combat is unique and fun because of the mixture of uncertainty and luck.


# 4.4.1 Preparation

In ALLSTAR, players need to buy Heroes and then drag them from the preparation area to the desired combat position.

The combat starts when the countdown at the top of the screen ends.

<figure><img src="/files/xRf4XjSezpl60pLJOAfa" alt=""><figcaption></figcaption></figure>


# 4.4.2 Upgrade

To start, a player needs to buy Heroes from the Hero Store below. Each Hero has only 1 star by default. A 2-star Hero can be automatically synthesized from 3 identical 1-star Heroes, and so on. A Hero can have a maximum of 3 stars.


# 4.4.3 Bond Activation

When Heroes of the same class or gene are deployed for combat, the corresponding bonds will be activated.

Once a bond is activated, its buff(s) can be viewed in "My Bonds" on the left.


# 4.4.5 Legion Expansion

The initial population size is 1, which means only 1 Hero is allowed to be deployed at a time. Players will receive Coins and 2 experience points after each combat, and Coins can be used to buy Heroes and experience points. The legion can be expanded with the experience points earned.

<figure><img src="/files/8nIhRjaZ3Ut5HsT6wk6O" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/afZuEZli1VtYPsZBDV7H" alt=""><figcaption></figcaption></figure>


# 4.4.4 Equipment Synthesis

Players can obtain equipment in 2 ways: loot from defeated monsters or gifts from the Hero Draft.

The obtained equipment will be placed in the equipment bar in the lower left corner. Click the icon of the equipment to view its basic attributes and synthesis requirements, and then drag and drop it onto the Hero to wear it or start synthesis.

<figure><img src="/files/fJuCesZ5R8XqPUe5USFO" alt=""><figcaption></figcaption></figure>


# 5. Disclaimer

Please read this section carefully. If you are in any doubt as to the action you should take, you should consult your legal, financial, tax, or other professional advisor(s). This Whitepaper does not constitute a prospectus or offer document of any kind, nor is it intended to constitute an offer of securities or a solicitation for investment in any jurisdiction. Neither information nor any opinion expressed in this Whitepaper constitutes advice to sell NFT/tokens or any offer to distributors/suppliers to buy NFT/tokens.

The purpose of this Whitepaper is to introduce WIN NFT HERO, the underlying technologies, and the business model to prospective purchasers of the proposed tokens. This Whitepaper does not imply any elements of a contractual relationship, nor shall any part of it or the fact of its presentation form the basis of any contract or investment suggestions. You agree and acknowledge that the operation of WIN NFT HERO involves known and unknown risks, uncertainties, and other factors which may cause the actual results, performance, and the course of WIN NFT HERO's development to differ materially from any future results and achievements anticipated, expressed or implied by such forward-looking statements. Factors that may lead to such differences include but are not limited to:

(i) Changes in interest rates or exchange rates of fiat currencies or cryptocurrencies;

(ii) Changes in political, social, economic,  stock, or cryptocurrency market conditions or the regulatory environment;

(iii)  WIN NFT HERO may not be able to execute its business strategies or future plans;

(iv) WIN NFT HERO may switch to other businesses due to staff availability and salary changes.

(ii) Changes in political, social, economic, and stock or cryptocurrency market conditions and the regulatory environment;&#x20;

(iii) WIN NFT HERO may not be able to execute its business strategies or future plans;&#x20;

(iv) WIN NFT HERO may switch to other businesses due to staff availability and salary changes.


# WIN NFT HERO Whitepaper

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[1.Overview](/1.overview)
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[2. Economic Model](/2.-economic-model)
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[3. NFTs](/3.-nfts)
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[4. Gameplay](/4.-gameplay)
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[5. Disclaimer](/5.-disclaimer)
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